Teach with digital technologies

Digital technologies are electronic tools, systems, devices and resources that generate, store or process data. Well known examples include social media, online games, multimedia and mobile phones.

Digital learning is any type of learning that uses technology. It can happen across all curriculum learning areas.

Ideas for the classroom

The Digipubs website includes ideas and teaching materials for using digital technologies in the Victorian curriculum. For more information, see: Digital learning across the curriculum on Digipubs

For a list of common tools available, see: Digital learning tools

Explore ideas for using digital technologies in your classroom with these examples:

Royal Children’s Hospital: Enhancing early years learning and teaching

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Doncaster Gardens Primary School: Developing deeper cultural understandings through ICT

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Warringa Park School: Teaching the SAMR Model

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John Monash Science School: Challenge based learning with multiple devices

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Wimmera Virtual School: Delivering VCE via video conferencing

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Mount Waverley Secondary College: Independent, personalised and collaborative learning

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Encourage students to become digital leaders

You can empower students to build the digital capacity of their peers, staff, and the school community by promoting leadership opportunities and showcasing their work. For more information, see: digital learning activities and events

The GenYES 'Learn' curriculum provides advice on setting up a program for student leaders of digital learning. For more information, see: GenYES on FUSE

1-to-1 learning

1-to-1 learning is where schools provide each student with a laptop or digital device. It is one option for digital learning. Another option is a "bring your own device" program.

For guidance on planning and setting up 1-to-1, see planning for 1-to-1 learning on the Digipubs website

Get advice

For general support, see the Digipubs website or contact digital.learning@edumail.vic.gov.au