Digital technologies are electronic tools, systems, devices and resources that generate, store or process data. Well known examples include social media, online games, multimedia and mobile phones.
Digital learning is any type of learning that uses technology. It can happen across all curriculum learning areas.
Ideas for the classroom
The Digipubs website includes ideas and teaching materials for using digital technologies in the Victorian curriculum. For more information, see:
Digital learning across the curriculum on Digipubs
For a list of common tools available, see:
Digital learning tools
Explore ideas for using digital technologies in your classroom with these examples:
Encourage students to become digital leaders
You can empower students to build the digital capacity of their peers, staff, and the school community by promoting leadership opportunities and showcasing their work. For more information, see:
Digital Learning Activities and Events
The GenYES 'Learn' curriculum provides advice on setting up a program for student leaders of digital learning. For more information, see:
GenYES on FUSE
1-to-1 Learning is where schools provide each student with a laptop or digital device. It is one option for digital learning. Another option is a "bring your own device" program.
For guidance on planning and setting up 1-to-1, see:
Planning for 1-to-1 Learning on the Digipubs website
For general support, see the Digipubs website or contact