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Matching Game Maker |
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Examples...Matching text and text Matching voice recordings and textMatching voice recordings and voice recordings |
How the game worksIn the Languages Online Matching Game there are two columns. Each column contain six lines. To complete the game the player must drag a line between the matching pairs from each column. The Matching Game Maker allows you type in or record your own text or voice recordings in each column. Some suggestions about the types of tasks you can make:
BenefitsWhen your students make their own multimedia language games, they are practising important skills:
Using the Matching Game Maker games can be made in any language. Any script (for example Arabic or Japanese) that can be typed on your computer can be used. When complete, the game is saved on your computer in the location you specify. From here you can copy the game to a disc, memory stick or onto another computer or network to share with others. |
![]() ![]() In the completed game the player must drag a line between the matching pairs. |
Saving and playing your game
All finished games are saved as a web page with a 'data' folder containing all the resources included in your game. If you like, the Game Maker can package the game folder into a 'zip' file. The two options are described below:
Option 1 | Option 2 |
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As a web page This is the default setting. If unsure, use this option. This saves your game and all resources in a new folder with the name and in the location you specify. When copying this game make sure you copy the whole game folder. To play game: Open the game folder and click on the web icon. Pros
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As a zip file This option packages all the games resources into a standard zipped folder. To play game:The files must be 'extracted' first. Operation is then the same as option one. Pros
* Learning Management Systems vary in their operation; in many games can be added by uploading the zipped game folder as a 'resource', and then specifying the webpage inside the zipped folder as the file to open. For example, if including the above zipped game in a Learning Management system the file name for students to view would be 'My Game.html'. |
Correcting a mistake in a game
The Game Maker allows you to open and make changes to the content of a Matching game. When you load a game into the Matching Maker, you can make the following changes:
- Change the text in the game's name
- Change the text in the name of the person who made the game
- Change the text in any tasks
- Change the voice recording or attach a new sound file to any task.
NOTE: When you load a game back into the Game Maker, you cannot change the type of content in each column. For example if your game uses a recordings in the 'question' column and text in 'answer' column, you cannot change it to a game that uses text in both columns. To do that you need to make a new game.
Translating a game into another language
Games in one language can easily be translated into another language using the Game Maker.
For example, to translate a French game with pictures into Italian, load the French game into the Game Maker, change the text to Italian and then save the changes as a new game.
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Installation and operation
IntallationThe Matching Game Maker requires the following:
- Windows 7, Vista or XP (XP requires '.net framework 2.0'. If it is not installed on the computer, a prompt will appear allowing the download and installation of the file. It is free.)
- a sound card
- screen resolution of at least 800 x 600
- 256 colours or greater
Installation of software in school systems is often restricted. This may mean that only your IT technician is able to install software. Check with your IT support if you are unsure.
Game Makers must be installed on individual computers. They cannot be run over a network.
Playing a finished game
Finished games do not need the game maker to be played. They only need a web browser and Flash Player 8 (or better).
When completed the following files are packaged together:
- A html file
- An swf file (the game template)
- MP3 files (when recording new sounds they are tempoarily saved as WAVs and then converted to MP3 when saved)
- an XML file (containing all the data entered by the user)
Some schools' IT systems prevent students from saving these files. If you have problems check with your IT support that students are permited to save these files. If not, it may be possible to create a new folder without these restrictions where students can save their games.
The default save path for completed games is the users 'My Document' folder. Voice recordings are temporarily saved in the users 'temp' folder. To change these default paths see the Technical Notes page
Version history
Version 1.5 (released 2nd April 2012)- bug that prevented sound recording on XP fixed
- bug with 12 and 18 pair games fixed
- Windows 7 version
- Game can no longer be saved as EXE files
- XML files now saved as UTF-8 making games compatible with more web server
- Improved save process allows easier navigation to common locations
- No file name required when saving new sound recording
- Panel with accented characters added
- Games can now be saved as a HTML file, exe file (Self executing zip) or standard zip file
- Shortcut to audio control panels now works in Vista
- Error in files names corrected so that games will work when uploaded to web servers that are case sensitive
- Path notation in XML corrected enabling completed games to be played on Macs
- The font size of the text that appears can be changed.
- A short cut to the 'Playback Volume' and 'Record level' panels included.
Further Information and help
At each step of the Matching Game Maker, students can access a detailed 'Help' page by clicking on the question mark icon.
For futher assistance contact the Languages Online Team (languages.online@edumail.vic.gov.au)
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