This section contains links to web sites, online resources and tools that provide learning and teaching support for teachers.
CensusAtSchool - is an online questionnaire and analysis resource for students in Years 5–12 at all Australian schools. Having access to real, contextualised data provides students with the opportunity to make meaningful use of statistics within a variety of Victorian Essential Learning Standards domains. Resources are provided that can support teachers to plan units of work that map to the Standards. Also provided are assessment tasks at various levels.
Over 44,000 students completed the questionnaire in 2008. CensusAtSchool is now run annually making it easier to include CensusAtSchool in curriculum programs. CensusAtSchool is voluntary and is provided strictly for educational purposes only. The 2010 questionnaire includes thirty questions on topics about students, including their lifestyle (e.g. method of travel to school, favourite type of music and use of technology), characteristics (e.g. eye colour, height) and opinions on environmental issues. There are also interactive questions to test reaction time and concentration.
The registration process for teachers has been streamlined for easier access. Now teachers can participate using one simple online form to create a CensusAtSchool Teacher Account.
The questionnaire for 2010 closes on July 2nd.
Cybergeography - contains atlas of maps and geographic reprehensions of the geography of the new electronic territories of the internet, world-wide and other cyberspaces.
FUSE - brings resources together in one place, so it is easier to find quality digital content. Sources include the Department of Education and Early Childhood Development (DEECD) (e.g. Digilearn, Connect), Skool.com, The Learning Federation and Victoria’s Cultural Institutions.
Global Classroom project - provides links to global projects such as Victorian global projects, the Mad Hatter Challenge; a way to connect to schools around the world; a place where students can map out their favourite Victorian location; an online discussion about books; and the Travel Buddy and Bulldog Buddy activities. Search this site for Economics-related projects.
A Studies of Asia program embeds the study of history, geography, literature, popular culture and traditional arts of the countries of Asia within the domains of Humanities, English and The Arts. Such learnings are imperative to prepare students to live, learn and work in the 21st century.
Australian Business Week - an innovative Enterprise Education program for primary, secondary and tertiary students where students learn about business by running their own company in the manufacturing, IT, hospitality or retail industry.
Teaching Financial Literacy - provides resources and units of work for teachers of economics on financial literacy. Topics include:
Commonwealth Bank Foundation - Financial literacy is an essential life skill. By supporting education programs, the Commonwealth Bank Foundation seeks to empower young Australians to approach their future with confidence and help stand them in good stead for their future. The Foundation has a range of programs available to schools in 2008, including: StartSmart Forums and Workshops, Australian Financial Literacy Assessments, and Financial Literacy Grants.
Real Game series - a career and life skills education program. The implementation of The Real Game series in Australia is a Commonwealth Government initiative, managed from May 2009 by the Curriculum Corporation. Five programmes are available:
r.u.MAD? (Are you Making A Difference)? - an initiative of the Education Foundation, helping kids change their world. The web site contains resources to help students identify problems and challenges in the school, local or global community and tools for students and teachers to ‘make a difference’ in realistic and achievable ways.
Virtual Enterprise Australia - provides a simulated business environment used for training purposes where students manage and operate a company as part of their learning program. Each simulated business or ‘Virtual Enterprise’ (VE) follow real-world business practices and trades within a virtual economy. In the VE, the learning is managed by students with support and guidance from the teacher/trainer. So, the CEO or manager of the VE is not the teacher - that role belongs to one or more of the participants.
Young Achievement Australia - provides business enterprise programs for students. The web site details their national awards program, student events, and contains state-specific news sections.