Get Real Game

Core activities - 13 to 20 hours

Year 11 and 12 students:

  • begin by investigating a range of work clusters and career gateways which takes them through a sequence of exploring education, life/work experiences and essential skills necessary for today’s world;
  • rehearse for, experiment with and learn the pros and cons of various gateway options from secondary school to their own adult futures
  • relate educational achievement and extracurricular interests to future life/work opportunities;
  • effectively locate, interpret, evaluate and use career and labour market information, resources and services;
  • explore a range of career transition gateways that lead from secondary school to diverse work, learning and community roles;
  • practice job search and work creation skills, as well as personal marketing, interviewing and time management;
  • begin development of personal action plans, outlining the goals they are setting for themselves for the first year following the successful completion of secondary school, as part of a lifelong career building/management process;
  • link to community resources and realities.

Although targeted at Year 11 and 12 students, the game can be delivered to other year levels.

Supporting resources

Useful websites

See also part of the Youth Transitions web site, Related careers websites.