The Department has a number of online resources and tools. These include digital learning content, examples and support for teaching and learning with ICT, and a guide to cybersafety.
The Victorian Schools Games and App Challenge (Coding Challenge)
The Victorian Schools Games and App Challenge aims to encourage creativity around coding. Students will develop a prototype of an game or app designed to solve an authentic problem. The Challenge is open students in Year 6, Year 8 and Year 10 in all Victorian Schools. Schools may enter individuals or teams in the Challenge.
Students will learn to apply principles of computational thinking, product design, and coding to create a prototype of game or app with free online app development and game creation tools and tutorials. Resources supplied by Microsoft include Touch Develop, Unity, Visual Studio and Minecraft in Education. Microsoft and the Department will provide face-to-face and online professional learning programs for teachers.
The Challenge will run during Term 3, 2016, culminating in shortlisted applicants pitching their prototype at the Education in Games Summit, held during Melbourne Games Week, 7–8 November.
Register your interest at firstname.lastname@example.org
More information will be provided soon.
FUSE (Find, Use, Share, Education) provides access to relevant, informative and exciting online educational resources from around the world.
Students and teachers can search for websites, images, audio and video and other online resources. All resources are recommended and reviewed by educators, and tagged according to audience, subject areas, AusVELS, post-compulsory and early childhood curriculum frameworks.
Victorian government school staff can log in to view more content and use their 'My Desk' space to upload and share content or create resource packages. For more information, see: FUSE
Global2 is the Department's blogging community and is accessible to both Victorian government and Catholic schools. Global2 provides space for online collaboration. It provides opportunities for teachers and students to post and comment on blogs, collaborate on wikis, set up discussion forums and embed videos and images. Personal levels of access can be customised for the space, see: Global2
Virtual conferencing opens doors to new learning and teaching opportunities beyond the classroom. Victorian students and teachers have access to a flexible suite of virtual learning tools enabling them to connect, interact, share and learn with others outside of their classroom and school. For more information, see: Virtual Conferencing
The eduSTAR online catalogue provides educational software that adds value to teaching and learning. Teachers and students can search for software by learning area, once authenticated they can download core software and install it on multiple devices. There are over 80 software applications available and 24 support tutorials, see: eduSTAR catalogue
The three software images available to schools are:
The broad range of applications cover video, image and music creation, animation, thinking skills, graphics, game making and 3-D modelling, plus literacy, mathematics, science software and more.
Schools can install the eduSTAR core image on student-owned devices that are bought to school under "bring your own device" (BYOD) or co-contribution initiatives, provided the device is recorded on the school computer census and the software is removed when the student leaves the school.
Software is available for Windows and Apple Mac devices.
For more information, see: eduSTAR catalogue eduSTAR software for Windows eduSTAR software for Mac or talk to your school technician.
Some Microsoft products have been pre-installed onto the eduSTAR image centrally provided by the Department. Microsoft also provides access to:
DreamSpark provides professional-level developer and design tools to students and educators for free. For more information, see: DreamSpark
Microsoft in Education is a resource for teachers with free tools, educational competencies, apps, professional development and customer stories. For more information, see: Microsoft in Education
The Digital Deck is a set of cards which provides a quick overview of the range of digital resources available to schools. Each of the resources has a description, advice for getting started and classroom ideas.
The Digital Deck starts with an overview of some of the eduSTAR software available for schools. It also explores other digital resources and tools building in complexity along a capability continuum. For more information, see: Digital Deck
If you would like a set of cards for your school, please contact: email@example.com
iPads for learning
Find practical advice and resources for using iPads for learning including classroom ideas, practitioner case studies and a list of reviewed education apps.
iTunes U is a section of the iTunes store where educators can access courses from many international colleges, universities, and schools. In iTunes U educators can:
- design complete courses with audio, video and other content without publishing them to iTunes U via a link for their students to access on their iPads
- establish and maintain their own campus to publish and promote their courses with a large global audience
- publish and distribute high quality courses that respect digital copyright and student privacy and through the DEECD campus
Please note: it is an Apple requirement for educators who want to share their courses with audiences of more than 50, or who have published more than 12 courses, to distribute them through or in association with a campus.
To become registered publishers or distributers, email: firstname.lastname@example.org
Digital Learning Showcase
The Digital Learning Showcase is a collection of practical resources highlighting what’s happening in schools. It contains school stories, planning and vision documents, advice on assessment and reporting, curriculum and learning resources, professional learning, using 1-to-1 and eduSTAR. For more information, see: Digital Learning Showcase
Technology A - Z
Technology A - Z explores a range of technologies and how they are being used in Victorian schools. Discover online applications and how they work, along with safety information that may assist you to use them more effectively with students. Click below to link to the appropriate section:
For more information, please contact: email@example.com