In this interactive memory game the player must find the matching pairs of cards. To do this click on a card in the top row and then click on a card in the bottom row. If the cards match the cards remain face up. If not, the cards will turn back over and you can try again until all pairs have been found.
Using the Memory Game Maker, you can build your own interactive memory game. You can specify if you want text, pictures or sounds on each row of cards. You can then type in your own text, attach your own pictures or record your own voice. These will appear on the cards in your finished game. You can also customise some other features of the game such as the look of your game and the sound effects used.
When complete, the game is saved on your computer in the location you specify. From here you can copy the game to a disc, memory stick or onto another computer or network to share with others.
You can make games in any language. Any script (for example Arabic or Japanese) that can be typed on your computer can be used.
Skills from LOTE and other domains
When your students make their own multimedia language games, they are practising important skills:
back to top...
Game makers are easy to use!
A finished game created with the Memory Game Maker.
Remember that if you make a game and find that some pairs are confusing, you can open the game up in the Game Maker and change the information on the cards.
If you intend to record new sounds you must make sure that:
All finished games are saved as a web page with a 'data' folder containing all the resources included in your game. If you like, the Game Maker can package the game folder into a 'zip' file. The two options are described below::
|Option 1||Option 2|
As a web page
This is the default setting. If unsure, use this option. This saves your game and all resources in a new folder with the name and in the location you specify.
When copying this game make sure you copy the whole game folder.
To play game: Open the game folder and click on the web icon.
As a zip file
This option packages all the games resources into a standard zipped folder.
To play game:The files must be 'extracted' first. Operation is then the same as option one.
* Learning Management Systems vary in their operation; in many games can be added by uploading the zipped game folder as a 'resource', and then specifying the webpage inside the zipped folder as the file to open. For example, if including the above zipped game in a Learning Management system the file name for students to view would be 'My Game.html'.
The Game Maker allows you to open and make changes to the content of a Memory game. When you load a game into the Memory Game Maker, you can make the following changes:
NOTE: When you load a game back into the Game Maker, you cannot change the number of cards or the type of information that appears. For example if your game uses pictures on the top row, you cannot change it to use recordings. To do that you need to make a new game.
The Memory Game Maker requires the following:
Installation of software in school systems is often restricted. This may mean that only your IT technician is able to install software. Check with your IT support if you are unsure.
Game Makers must be installed on individual computers. They cannot be run over a network.
When making a game you can include the following files:
Finsihed games need and web browser and Flash Player 8 or better to run.
When completed the following files are packaged together:
Some schools' IT systems prevent students from saving these files. If you have problems it's worth Check with your IT support that students are permited to save these files in their folders on the server. If not, it may be possible to create a new folder without these restrictions where students can save their games.
The default save path for completed games is the users 'My Document' folder. Voice recordings are temporarily saved in the users 'temp' folder. To change these default paths see the Technical Notes page
Complete rebuild to ensure operation is consistent with other game makers
Each step of the Game Maker has a detailed 'Help' page. Click on the 'Help' button in the top right hand corner to view the page.
For futher assistance contact the Languages Online Team (email@example.com)