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How the game worksIn the Languages Online Matching Game there are two columns. Each column contain six lines. To complete the game the player must drag a line between the matching pairs from each column. The Matching Game Maker allows you type in or record your own text or voice recordings in each column. Some suggestions about the types of tasks you can make:
BenefitsWhen your students make their own multimedia language games, they are practising important skills:
Using the Matching Game Maker games can be made in any language. Any script (for example Arabic or Japanese) that can be typed on your computer can be used. When complete, the game is saved on your computer in the location you specify. From here you can copy the game to a disc, memory stick or onto another computer or network to share with others. |
The simple step by step design of Game Makers are easy to follow.
In the completed game the player must drag a line between the matching pairs. |
Finished games are saved as a web page with a 'data' folder containing all the resources included in your game. When saving you can package your game folder in different ways to suit your needs. The options are:
| Option 1 | Option 2 | Option 3 |
|---|---|---|
|
As a web page
This is the default setting. If unsure, use this option. This saves your game and all resources in a new folder with the name and in the location you specify. When copying this game make sure you copy the whole game folder. To play game: Open the game folder and click on the web icon.
Pros
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As a program file
This version packages all the games resources into one easy to use file. To play game: double click on the icon. In this option the contents are locked and cannot be viewed or altered by people playing the game. (finished games can still be opened and edited in the game maker). Pros
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As a zip file
This option packages all the games resources into a standard zipped folder. To play game:The files must be 'extracted' first. Operation is then the same as option one. Pros
* If including your game in a learning management system you will need to specify the file you want the student to see. In such cases you should enter the name you saved your game as, with the extension '.html' added to the end. For example, if including the above zip the file name for students to view would be 'My Game.html'. |
The Game Maker allows you to open and make changes to the content of a Matching game. When you load a game into the Matching Maker, you can make the following changes:
NOTE: When you load a game back into the Game Maker, you cannot change the type of content in each column. For example if your game uses a recordings in the 'question' column and text in 'answer' column, you cannot change it to a game that uses text in both columns. To do that you need to make a new game.
Translating a game into another language
Games in one language can easily be translated into another language using the Game Maker.
For example, to translate a French game with pictures into Italian, load the French game into the Game Maker, change the text to Italian and then save the changes as a new game.
The Tetris Game Maker requires the following:
Installation of software in school systems is often restricted. This may mean that only your IT technician is able to install software. Check with your IT support if you are unsure.
Game Makers must be installed on individual computers. They cannot be run over a network.
When making a game you can include the following files:
Finsihed games need and web browser and Flash Player 8 or better to run.
When completed the following files are packaged together:
Some schools' IT systems prevent students from saving these files. If you have problems it's worth Check with your IT support that students are permited to save these files in their folders on the server. If not, it may be possible to create a new folder without these restrictions where students can save their games.
The default save path for completed games is the users 'My Document' folder. Voice recordings are temporarily saved in the users 'temp' folder. To change these default paths see the Technical Notes page
At each step of the Matching Game Maker, students can access a detailed 'Help' page by clicking on the question mark icon.
For futher assistance contact the Languages Online Team (languages.online@edumail.vic.gov.au)
Contact: Languages Online Team (languages.online@edumail.vic.gov.au)