Explore Yayoi Kusama's flower-covered apartment, have a whiff of Sissel Tolaas's Smellscape, and wander around Teamlab's interactive digital landscape.
The National Gallery Victoria is inviting schools and students to visit and expand their learning at the NGV Triennial.
We've partnered with the NGV to give school students all over Victoria access to the exhibition, plus arts learning programs and resources.
The Triennial features imaginative contemporary art and design from over 100 artists and designers from 32 countries including visual art, fashion, virtual reality and digital technology.
NGV Educator Ingrid Wood says the innovative and diverse ideas at the exhibition are inspiring thousands of students.
'Students have been excited by works in the Triennial that allow them the opportunity to physically engage,' Ms Wood says.
'VCE students of Art and Design have certainly taken inspiration from the exhibition for developing their own folio direction.'
Running until 15 April, the NGV Triennial provides rich learning opportunities across multiple learning areas and levels in the Victorian Curriculum and VCE Study Designs.
Ms Wood says the NGV Triennial highlights how art and design encompasses all spheres of learning, from science and technology, to psychology and history.
'Looking at and discussing art fosters critical and creative thinking and deep learning, as students make connections between the past and present, between their own world and those of others,' Ms Wood says.
'Students glimpse new ways of being and thinking and hopefully affirm their own role as global citizens and agents for positive change.'
NGV Triennial is supported by a wide range of education programs including art activities and design challenges inspired by the works on display. These are designed to actively engage arts learners.
Ticketed workshops and tours include Robopainter (Years 3-6), Design challenge (Years 5-10), Inspiration plus (Years 10-12) and more.
Ms Wood says the workshops encourage students work together to solve problems using creativity, lateral thinking and logic.
The workshops involve a series of timed team challenges – using coding to program Sphero robots, design thinking to solve real world problems and creativity to use materials in innovative ways.
'The process of creating art, or designing, involves investigation and problem solving on many levels,' Ms Wood says.
'In arriving — via a series of trials and tribulations — at their own unique solutions, students learn a model of innovation, idea generation, experimentation and problem solving that can be applied to their learning more broadly.'
Access for all schools
The exhibition is free entry, with a free virtual learning program and online learning resources available to make sure the NGV Triennial is broadly accessible.
Krystyna Campbell-Pretty Family Schools Access Program assists schools from regional areas, financial limitations and other disadvantages to access NGV's arts programs. Schools can apply here: Access for schools.
If your school can't make it to Melbourne, you can take a virtual tour of the Triennial from the classroom via Skype on
For further information on the exhibition see: NGV Triennial.
For further information about NGV education programs and learning resources see: NGV Education
Find out more about arts education in schools: The Arts